Nintendo's resident lumbering golem of meat Reginald Fils-Aime has been a personal thorn in my side since the Gamecube days when he first got hired as their PR guy. Reggie went from that guy whose job it was to lie straight to my face going "No seriously guys, the Gamecube is going to be awesome any second now", to that guy pretty much making fun of me directly for being a fan of videogames. Now he's just as big a greaseball as Activision CEO Bobby Kotick, except funnier.
Take his latest interview, found here. For those not willing to read, MeatGolem basically says that used games are bad for the consumer, never says exactly why, and then proceeds to tell me that Nintendo games have incredible longevity.
There's a few choice quotes here that aren't to be missed, like when he says earlier in the interview "I'm a big Zelda fan from way back" and then proceeds to talk about "unlocking levels in Zelda", which is not how it has ever worked. I hate to be that guy who goes "um sir, excuse me" but you're talking to a goddamned gaming blog. Try to at least look like you sort of know what you're talking about. He says "You don't see businesses selling used DVD's and CD's" and "used books have never taken off". First off, you out of touch corporate whore, yes you do. You see them all the time. You can buy pre-owned DVD's and CD's fucking everywhere. Second off, I have personally been in used books stores. I know people who frequent used book stores. Maybe they haven't taken off, but videogame used sales have. It's already happened. The comparison is dead out of his mouth.
I love how it escapes him that if Nintendo games really were deep and really did have longevity, then used game sales would be a non-issue. The fact is, they're the cheapest throwaway garbage since the NES days and so used game sales are huge.
Lots of developers are bristling at the used game market, and they're all big fat babies. They could eliminate the used game trade tommorow in one fell swoop by doing two things: pricing games accordingly, and making games worth keeping. If you priced games that clearly aren't worth more than twenty, fifteen dollars at most that price on opening day, then people would buy them. When you try and fool me into thinking a movie tie-in game is worth sixty bucks, you lose a sale instead. If you made games that had great replay value, were immense and complex, or were just plain good, then I'd have no problem buying the game new and I would probably never sell it. When you make a game that's linear, derivative, and 8 hours long, you're simply not getting my sixty dollars.
All the used game debate is over is developers that are irritated because there's a force out there that makes them work for their money a little. I don't care if Miyamoto himself comes down off his gardening fitness cloud kingdom or wherever he lives now and says "used games are bad", you tell his worthless used up hack ass to shut the fuck up.
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1 comment:
hello josh :)
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